This is working for me...
osg::Group *pLoadedModel;
...
osg::Geode *pGeode = dynamic_cast<osg::Geode*>(pLoadedModel->getChild(1));
if (pGeode != NULL)
{
std::cout << pGeode->getName() << std::endl;
}
2006/8/25, Jeff Kershner <[EMAIL PROTECTED]>:
That seems to work... thanks...
One problem. You say that each child of the returning osg::group node is a
geode. Is that true? I can't dynamic_cast an osg::Group->getChild(x) to
anything but a Node. How do I get that child to be a geode?
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mustafa
Sent: Friday, August 25, 2006 2:15 PM
To: osg users
Subject: Re: [osg-users] export to obj; do names persist?
after reading OBJ file, OBJ reader return value is osg::group...
each group in the OBJ file will be a osg::geode as a child of the
returning osg::group node.
Each osg::geode will have the name of the OBJ group...
you can get the group names by accessing each child of the OSG::Group
node ( i.e. osg::group->getChild(1)->getName() )
2006/8/25, Jeff Kershner <[EMAIL PROTECTED]>:
>
>
>
>
> I am using MilkShape3D (no joke) to create my models. I want to create
> invisible physics proxy shapes and give them names. Does anyone know if
the
> group names are kept when the models are exported to a wavefront *.obj
file?
> I see that the group names are physically in the *.obj data file, but
does
> OSG keep those names when osgDB::readNodeFile is called?
>
>
>
> And if not, is there a better export file format that I should be using
that
> Milkshape3D has?
>
>
>
> Thanks,
>
> /jk
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
>
>
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