On 8/27/06, Mike Weiblen <[EMAIL PROTECTED]> wrote:
Hi,
Just curious, you're already using GLSL, why bother at all with texgen suff?
texgen is so GL 1.x ;-)
As Leif mentions eye linear tex gen mulitplies by the inverse of modelview matrix before applying, something you don't get for free for uniforms.
Also TexGenNode is currently built around osg::TexGen rather than uniforms.
Longer term what we need is a class of uniform that behaves like glTexGen. We can implement this on the OSG side.
Robert.
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