On 8/28/06, Mustafa <[EMAIL PROTECTED]> wrote:
The code you send seems to be correct, you just apply the visitor on
GROUP and NODE typed OSG objects. But as I know animation paths can
only be attached to

osg::PositionAttitudeTransform
and
osg::MatrixTransform

so you have to apply the visitor on these type of objects..

Indeed AnimationPath's only make sense for Transform nodes, so just override the NodeVisitor::apply(osg::Transform&)

class MyAnimationVisitor : public osg::NodeVisitor
{

  public:

       MyAnimationVisitor ():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
       {
       }

       virtual void apply(osg::Transfrom& node)
       {
            osg::AimationPathcallback* apc = dynamic_cast<osg::AimationPathcallback*>(node.getUpdateCallback());
            if (apc)
            {
                  osg::AnimationPath* path = apc->getAnimationPath();
                  // have an path now up to you what to do with it.
            }
            traverse(node);
       }

};

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