Hello I don't know how to use glTexSubImage2D within OSG project.
Please show me some example of glTexSubImage2D usage for osg::Image or for osg::Texture2D. Thanx. Hi, osg::Texture* subloading support is just available for subloading the whole texture. This is done for simplicity. If you to subload portions of the texture then you'll need to write your own subload callback. Robert. On 8/28/06, GMD GammerMaxyandex.ru <[EMAIL PROTECTED]> wrote: How to use function glTexSubImage2D (without full replacement of a texture)? osg:: Texture2D* texture = dynamic_cast <osg:: Texture2D *> (geode.getDrawable (i)-> getStateSet ()-> getTextureAttribute (0, osg:: StateAttribute:: TEXTURE)); if (texture) texture-> setImage (image); _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
