On 8/28/06, Eric Sokolowsky <[EMAIL PROTECTED]> wrote:
There isn't any easy API for this, but... one could possibly add an extra static method of two to osg::GraphicsContext. Have a look at include/osg/GraphicsContext and you'll find several static methods related to managing contextID's. These static methods wrap up access to data structures in src/osg/GraphicsContext.cpp.
Robert.
Is there an easy way to get a list of the existing OpenGL context IDs that
are in use?
There isn't any easy API for this, but... one could possibly add an extra static method of two to osg::GraphicsContext. Have a look at include/osg/GraphicsContext and you'll find several static methods related to managing contextID's. These static methods wrap up access to data structures in src/osg/GraphicsContext.cpp.
Robert.
_______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
