Hi Robert,
Thanks for the clarification. I totally agree that calling sceneView->init() early is at best a "work-around", but it does allow me to keep making progress on other things, so a necessary evil :)
No its not a ncessassry evil, its a "got lucky but didn't really fix it, and actually introduced a potentially much worse problem..."
I will try your suggested changes to the init traversal.
No init visitor is the workaround, or to just get it compile StateState's as per my example.
BTW a sample win32 project is coming, but it may need to wait until the weekend (pesky work getting in the way again ...).
I'm inclined to crack on with 1.1.1-rc2. I don't think this is an OSG issue, but a peculiar OpenGL driver problem. The example would still be useful as we probably need to get NVidia involved to fix it.
Robert.
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