On 8/30/06, Gian Lorenzetto <[EMAIL PROTECTED]> wrote:

Hi Robert,

Thanks for the clarification. I totally agree that calling sceneView->init() early is at best a "work-around", but it does allow me to keep making progress on other things, so a necessary evil :)


No its not a ncessassry evil, its a "got lucky but didn't really fix it, and actually introduced a potentially much worse problem..."
 
I will try your suggested changes to the init traversal.

No init visitor is the workaround, or to just get it compile StateState's as per my example.

BTW a sample win32 project is coming, but it may need to wait until the weekend (pesky work getting in the way again ...).

I'm inclined to crack on with 1.1.1-rc2.  I don't think this is an OSG issue, but a peculiar OpenGL driver problem.  The example would still be useful as we probably need to get NVidia involved to fix it.

Robert.
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