On Wed, 2006-08-30 at 09:08 +1000, Andrew Lowe wrote:
> Jeremy,
>       Is there a way to make it so that other codecs, such as dirac,
> http://dirac.sourceforge.net/, etc can easily be implemented as well? I
> suppose what I mean is a plugin within a plugin concept. You would have
> a plugin such as osgAnimationGrabber and then in turn it would call
> plugins such as osgTheora, osgDirac, osgQT, osgAVI, osgH264 and so on.
> Is this possible? Does it make sense? I've never done anything like this
> myself, and am also new to OSG so I might just be urinating into a fast
> moving air stream but you never know :)

Well, there really wouldn't be any need for that iterim step that I can
think of; basically, all of those codecs "start" from your RGBA color
buffer, so you're already pretty much at the last step. I mean, the
osgAnimationGrabber could do some RGBA->YUV conversion, but I'm not sure
what the other codecs expect each frame to be encoded with, so it might
not be worth it...

>       Regards,
>               Andrew Lowe
> 
> 
>  
> 
> > -----Original Message-----
> > From: [EMAIL PROTECTED] 
> > [mailto:[EMAIL PROTECTED] On Behalf Of 
> > Jeremy Moles
> > Sent: Wednesday, 30 August 2006 12:12 AM
> > To: osg users
> > Subject: [osg-users] RFC: osgTheora
> > 
> > After a short (month-long!) stint w/ a few games I just had 
> > to play and get out of my system, I'm back to coding pretty 
> > heavy. :) I've been working hard on osgCairo, and have a lot 
> > of neat features added--with more to come.
> > 
> > I decided I wanted to make a kinda of "demo" video and 
> > realized there simply isn't any good way to do this in Linux. 
> > There's {g,x}vidcap, though they aren't maintained and 
> > haven't actually compiled for me--ever. There's istanbul, 
> > which looks promising, but is much to slow to use for GL apps.
> > 
> > So I've started tossing around the idea of writing a plugin 
> > for OSG that will act as another "render target", allowing 
> > you to encoded to Ogg/Theora (Theora being really the only 
> > nice, free, multi-platform codec I know about; besides, it 
> > needs love!)
> > 
> > My question is, are there any pitfalls I should be aware of, 
> > or any advice from anyone who has done something similar?
> > 
> > My approach was going to be requiring the user to 
> > render-to-image and then have a special 
> > CameraNode::DrawCallback that did the grabbing of the pixels 
> > and encoding to Theora. Furthermore, I was going to move as 
> > much as possible concerning the pixel conversion from RGBA to 
> > YUV420 (which is what Theora wants) in a fragment shader, to 
> > help try and speed things up.
> > 
> > Does this sound reasonable? Can anyone see any holes (I'm 
> > sure there are some)? Right now I have a very basic example 
> > working using osgCairo and manually creating each frame, 
> > which isn't at all practical but does demonstrate I'm using 
> > libtheora correctly. :)
> > 
> > Thanks...
> > 
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> > http://www.openscenegraph.org/
> > 
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