Hello,
Or someway already available in Blender to separate the
selected part of a mesh as a new mesh?? I've tried doing it the hard
way (make copies of each multi-material object,
then delete out all but one vertex group in each copy) but it's so
tedious.
That is why I have written this script.

Select the object in edit mode (TAB), unselect all vertices (hit A),
then B twice (to get selection with the "circle"), select the vertices
of the face you want to separate and hit P. It will make a copy of that
face as you can see when you go out of edit mode and move the original
object.

Even easier method - go to UV mapping mode, select the faces you want by
clicking them, switch to edit mode (TAB), they will be still selected.
Then just hit P to separate them. Problem solved.

Yep, this way is better and easier than making n copies and remove the vertices.

But what if you work on an existing model ?

When he created his model, the CG artist could not be aware or just did not care of exporter limitations. Selecting bunches of vertices according to their material could be tedious. Just try with the test model I attached in a previous message or
with the cars from http://digilander.libero.it/pafurijaz/. However,
I agreed that removing the mess my script has created (a lot of dupliverts),
could be also tedious :p.

Regards,

Nop

begin:vcard
fn:Vincent VIVANLOC
n:VIVANLOC;Vincent
org:Institut de Recherche en Informatique;Rendering and Visualisation / Computer Graphics and Virtual Reality
adr;quoted-printable:;;Universit=C3=A9 Paul Sabatier ;Toulouse;Haute-Garonne;;France
email;internet:[EMAIL PROTECTED]
title:Student (PhD)
tel;work:0561557420
tel;home:0561612436
version:2.1
end:vcard

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