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How can I get the vertices from the TriangleIndexFunctor?
The operator() only receives 3 unsigned ints which are the indices. From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Robert Osfield Hi Jeff, On 8/29/06, Jeff
Kershner <[EMAIL PROTECTED]>
wrote: I
am using the TriangleFunctor like Robert suggested to get triangle
information. What I need is a vertex buffer that I can give to the
physics objects. Something is not working between OSG and ODE and I am
not sure if I am not getting the triangles correctly. This
is what I do: struct
Triangle {
void operator() (const osg::Vec3& v1, const osg::Vec3& v2, const
osg::Vec3& v3, bool)
{
m_VertexList.push_back(v1[0]);
m_VertexList.push_back(v1[1]);
m_VertexList.push_back(v1[2]);
m_VertexList.push_back(v2[0]);
m_VertexList.push_back(v2[1]);
m_VertexList.push_back(v2[2]);
m_VertexList.push_back(v3[0]);
m_VertexList.push_back(v3[1]);
m_VertexList.push_back(v3[2]);
} std::vector<float> m_VertexList; }; … osg::TriangleFunctor<Triangle>
tf; pGeometry->accept(tf); So
after this m_VertexList should be a list of all the vertices… correct? Then
to create a vertex array I am doing the following: float*
pVertexArray = new float[tf.m_VertexList.size()]; int
c = 0; for
(vector<float>::iterator it = tf.m_VertexList.begin(); it !=
tf.VertexList.end(); it++)
pVertexBuffer[c++] = *it; Is
this a correct to create a Vertex Array? /jk
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