There was a discussion about osg and Demeter in March 2006 in this list.
However, after that a new version of demeter (4.0) was released. It
compiles fine in Linux (allthough, for some reason scons script tries to
link it against gdal_i.so instead of gdal.so) I got it running with
SDL-osg combination and loaded elevation through GDALElevationLoader.
The real question is that do I need Demeter? Only reason for using it is
that I need a fine control over textures. I need terrain with roads
(repetative sand texture that is masked) and grass fields and it should
look (very) good when walking in it. Controlling textures is very easy in
Demeter.
Is this possible with terrains created with osgdem? I know I can use
--layers for multitexturing and it seems that also alpha channel works.
But I don't know if I am able to set repetative texture and mask that out?
I would prefer paged terrains but I haven't manage to achieve good visual
results with osgdem. I *could* used Demeter but I can't get it running
with Producer. Maybe some has had better success?
I would appreciate any help.
Regards,
Ari Häyrinen
Researcher/ University Museum of Jyväskylä
www.arthis.jyu.fi/bridge
-o)
/\\ Message void if penguin violated
_\_V Don't mess with the penguin
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