On 9/5/06, Poirier, Guillaume <[EMAIL PROTECTED]> wrote:
Sorry I had to ask because I am currently working on something where I have to pack
basically groups of textured triangles into a texture, and those groups are clearly
non-rectangular and may even have holes... I currently use a "tetris packing"-like
scheme but the results are not so good.
Ok, I now understand where you are coming from. The TextureAtlasBuilder does only support arrangement of compete regular rectanglular textures, rather than packing of irregular portions of textures which is a much more specialised and awkward task ;-)
Robert.
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