>From: "Robert Osfield" <[EMAIL PROTECTED]> >Subject: Re: Virtual Reality Chat shadows > >I think this actually a positive thing, OpenGL needs to get smaller, so that >the drivers can be smaller, faster and easier to maintain.
Siggraph 2006 proceedings (published as ACM TOG 2006 issue 3) has a paper on Direct3D 10 which runs on new GPUs having minimal fixed pipeline. Perhaps drivers are simpler then, but it does not matter for us because we never have had and never will be an access to the driver. We are being offered the "driver + core API" (see the above paper) now and in future. With both Direct3D and OpenGL. If you read ATI documentation, you would see that their driver now performs operations which belongs to "core API" part. Perhaps that is one reason they cannot disclose the driver details to open source driver developers. But really we would not need their "core API" secrets, only the driver details. Juhana -- http://music.columbia.edu/mailman/listinfo/linux-graphics-dev for developers of open source graphics software _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
