unsigned char *data = "" unsigned char[256*256*3];
unsigned char *ptr = data;
bool flag = true;
for( int i = 0; i < 512; i++ )
{
if( !(i%32) ) flag = !flag;
for( int j = 0; j < 512; j++ )
{
if( !(j%32) ) flag = !flag;
if( flag )
{
*(ptr++) = 0xFF;
*(ptr++) = 0xFF;
*(ptr++) = 0xFF;
}
else
{
*(ptr++) = 0xFF;
*(ptr++) = 0x00;
*(ptr++) = 0x00;
}
}
}
osg::ref_ptr<osg::Image> image = new osg::Image;
image->setImage( 256, 256, 1, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, data, osg::Image::USE_NEW_DELETE );
osg::ref_ptr<osg::Texture2D> tex = new osg::Texture2D;
tex->setImage( image.get() );
unsigned char *ptr = data;
bool flag = true;
for( int i = 0; i < 512; i++ )
{
if( !(i%32) ) flag = !flag;
for( int j = 0; j < 512; j++ )
{
if( !(j%32) ) flag = !flag;
if( flag )
{
*(ptr++) = 0xFF;
*(ptr++) = 0xFF;
*(ptr++) = 0xFF;
}
else
{
*(ptr++) = 0xFF;
*(ptr++) = 0x00;
*(ptr++) = 0x00;
}
}
}
osg::ref_ptr<osg::Image> image = new osg::Image;
image->setImage( 256, 256, 1, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, data, osg::Image::USE_NEW_DELETE );
osg::ref_ptr<osg::Texture2D> tex = new osg::Texture2D;
tex->setImage( image.get() );
-don
On 9/5/06, Mike Greene <[EMAIL PROTECTED]> wrote:
I have an example snippet that reads a jpeg image from a file and
uses it as a texture:
osg::Image* klnFace = osgDB::readImageFile("image2.jpg");
KLN89FaceTexture->setImage(klnFace);
How can I use an existing memory image of a jpeg (i.e., not have to
access the hardrive) to accomplish the same task?
i.e., something like:
osg::Image* klnFace = osgDB::readImageMemory(buffer);
KLN89FaceTexture->setImage(klnFace);
Mike Greene
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