Oscar,
You may want to have a look at Maverik -
http://aig.cs.man.ac.uk/maverik/maverik.php. It's a large model visualisation
system that I've seen crowd simulation done with
http://aig.cs.man.ac.uk/gallery/crowd. If my memory serves me correctly there
might even be someone on this list who was at Manchester Uni and had something
to do with Maverik.
Regards,
Andrew
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Robert Osfield
> Sent: Wednesday, 6 September 2006 1:22 AM
> To: osg users
> Subject: Re: [osg-users] crowd animation
>
> Hi,
>
> There is any specific support for crowd animation in the OSG,
> as its a general purpose library. However, it does support
> various basic elements that you might find useful in
> implementing a custom technique such as RTT (FBO,Pbuffer and
> frame buffer), multi-texturing, GLSL shaders.
>
> As for the actual aglorithms you are best heading to academic
> texts on the topic. Others in the OSG community might be
> able to help out with links and suggestions to.
>
> Robert.
>
>
> On 9/4/06, OsCaR E. LuNa <[EMAIL PROTECTED]> wrote:
>
> hi everybody, greetings from colombia, im new using OSG
> and i´m working on
> crowd animation, so im needing info about this... what
> have been done about
> this topic in OSG, and what does OSG offer to support
> it, dont know if it´s
> instance rendering or anything.. i was searching at the
> OSG documentation
> pages, but i don`t think i have found anything... so if
> somebody could help
> me by giving me some light, i´d really appreciate it!
> well, another hi! and
> thank you all for your attention :)
>
>
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