Hi Folks, Has anyone else out there run into this problem:
I am generating an .osga database using OSGDEM. The imagery has four components (Red, Green, Blue, Alpha) but my database is black wherever the alpha is < 1.0. What would cause this? Is it texture compression, which I hope isn't being used? When I use a shader to just show the alpha layer, it's all white. Showing just one of the color layers shows that they are black where the imagery has alphas of < 0.0. When I use the same imagery to build a database in OSG 1.0 I get the alpha values, but loading that database into an application I have built against CVS OSG, I get the same black behavior. Strange. Any ideas? -B --- Renaissance Sciences Corporation O/M: 480 290-3997 F: 425 675-8044 _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
