Hi,

(I hope it's ok to discuss osgEphemeris on this list)

I am playing around with osgEphemeris. It seems that when I set the skyDomeRadius to 10000 meters, and position the viewer outside this radius the entire skydome is culled. Even if the skyDome moves with eyepoint.

In Sphere.cpp @ Line 67:
osg::Geode *geode = new osg::Geode;

If I disable the culling of that Geode, everything works perfectly:

geode->setCullingActive(false);

Is this the best way to ensure that the sky doesn't get culled?


--
Joakim Simonsson
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to