Hi,
(I hope it's ok to discuss osgEphemeris on this list)
I am playing around with osgEphemeris. It seems that when I set the
skyDomeRadius to 10000 meters, and position the viewer outside this radius
the entire skydome is culled. Even if the skyDome moves with eyepoint.
In Sphere.cpp @ Line 67:
osg::Geode *geode = new osg::Geode;
If I disable the culling of that Geode, everything works perfectly:
geode->setCullingActive(false);
Is this the best way to ensure that the sky doesn't get culled?
--
Joakim Simonsson
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