Hi Robert,

I noticed that when the PerContextProgram is first created, it
iterates through the existing shaders and calls "attachShader" on
them. This is never called for shaders that are added at runtime.
Also, shaders that are removed will never have "detachShader" called
on them. Could any of this be related to my problem?

-Farshid

On 9/8/06, Farshid Lashkari <[EMAIL PROTECTED]> wrote:
Hi Robert,

I'm not sure exactly what to test. I was able to verify the following
by printing out debug messages:

- The program is being dirtied
- The shader is being compiled
- The program is being linked
- The program is being applied to osg::State

Does osg::State do any sort of caching of Programs that could be
preventing it from refreshing?

-Farshid

On 9/8/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
> Hi Farshid,
>
> What you are doing should work, I haven't tried it personally though...
>
> There are dirty mechanism in Program that should detect this change, so I'd
> recommend that you just put some debugging code into osg::Program and see
> what happens.
>
> Robert.
>
>
> On 9/8/06, Farshid Lashkari <[EMAIL PROTECTED]> wrote:
> >
>  Hi,
>
> Should it be possible to change the osg::Shader of an osg::Program at
> runtime? When I try this the shader doesn't change. I use the
> following code to change the shader:
>
> program->removeShader(oldShader);
> program->addShader(newShader);
>
> The osg::INFO log will print out the source of the new shader and that
> it is relinking the program, and I get no errors. But the old shader
> is still being applied when the geometry is drawn. Am I doing
> something wrong?
>
> Thanks,
>
> Farshid
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