I am working on Linux, parallel rendering application, No preferred
windowing system (... can I not use one...There will be no user
interaction.) will be running full screen....
For this type of usage I'd recommend either osgProducer::OsgCameraGroup or osgProducer::Viewer is probably your best base. Producer gives you the framework for multi-threading or multiple context camera work, you can use configuration it all via a configuration file.
osgProducer::Viewer adds more interactive facilities over OsgCameraGroup, but is just subclassed from OsgCameraGroup so its not too different.
Robert.
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