Hi, all,
 
I just test the spotlight example. I found there is some strange thing. When I changed the textureUnit from 1 to 0, the effect is not correct. Who know why it happen?
 
The following is what I just changed.
 
createSpotLightDecoratorState(0,1) ---> createSpotLightDecoratorState(0,0)
createSpotLightNode(osg::Vec3(0.0f,0.0f,0.0f), osg::Vec3(0.0f,1.0f,-1.0f), 60.0f, 0, 1) -> createSpotLightNode(osg::Vec3(0.0f,0.0f,0.0f), osg::Vec3(0.0f,1.0f,-1.0f), 60.0f, 0, 0).
 
Why the textureUnit 1 must be used?
 
Thanks for your reply.
Yigang
 
 
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