Hi,
I was playing around with the importer for OSG last month, to provide a
faster pipe from Maya to osg.
Unfortunately feeling software's plugin for maya does not support GLSL,
and they have no plans to implement
it so far. On the other hand, I guess an updated Cg-Plugin for OSG won't
ever make its way into the core either. If you stick to the
OpenGL specifications that much, it wouldn't be too consequent to do that.
So if nobody either hacks the maya-importer to utilize GLSL, or
implements Cg on OSG, I guess we have to wait for FX Composer 2 for a
clean content-pipeline using shaders.
(Modelling etc. in Maya, working on shaders in FXC2, maybe go back to
maya again, etc...)
But again, though the first 2.0 release will support GLSL it won't be
integrated into the COLLADA FX framework... but probably will in 2.1...
we have to wait, again
Another probably very dirty solution, would be writing a conditioner
converting the cg-profiles into glsl-profiles (the 1.5 cg-compiler has
glsl-profiles which might be used for that....)
So I was wondering what your plans on the further development on Andy's
osgdb_dae - plugin are (especially the shader-part)?
greets,
heinrich
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