Or just do a svn update of osgHaptics to get a new example
"pick_example_demo"
that will demonstrate the basics of how to get this to work.
It creates 100 boxes, and by using the phantom proxy the boxes can be picked
up rotated and moved.
Its a simple example but it demonstrates the basics of how to get it to
work.
/Anders
________________________________________________________________
Anders Backman Email: [EMAIL PROTECTED]
HPC2N/VRlab Phone: +46 (0)90-786 9936
Umea university Cellular: +46 (0)70-392 64 67
S-901 87 UMEA SWEDEN Fax: +46 90-786 6126
http://www.cs.umu.se/~andersb
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Tony Glover
> Sent: den 11 september 2006 12:19
> To: osg users
> Subject: Re: [osg-users] making objects draggable,rotate,move
>
> TIRUMALESH CHINTAMANI wrote:
> > Hi all,
> >
> > I am currently working on osg and osgHaptics to do some kind of
> > animation.
> >
> > I was wondering whether we can make loaded objects(like box.osg)
> > draggable or movable by using a haptic device.
> >
> From my previous experience from using Phantom haptic
> devices, all the necessary transformation info is available
> from the device (position, orientation, etc.), so you should
> be able to use this to construct an appropriate
> transformation on your object. There is then a relationship
> between your pen and the particular object All you need to do
> is to establish how you select each object in the scene.
>
> Cheers,
>
> Tony.
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