On 9/11/06, Mihai Radu <[EMAIL PROTECTED]> wrote:
Thanks for the feedback.
For me setting this in my environment:
> setenv OSG_TEXT_INCREMENTAL_SUBLOADING OFF
does take care of the font rendering related crashes.
Since it's OSX, I have it both in my .bash_profile for console apps, and in
~/.MacOS/environment.plist
Thanks for the feedback.
In other poking around I've done, osgprecipitation runs so slow, I
first thought it had frozen. But it responded after about a minute to
escaping out of the program.
The osgpreciptiation effect is entirely GLSL based and will stress the VP and FP capabilties of your hardware, especially is its being emulated by the CPU...
My guess is that either the drivers arn't capable, or the hardware isn't capable. There isn't neccesarily any bug lurking. Run is on proper hardware for the job and it'll run very fast with pretty low CPU and GPU overhead - its written for real-time apps, replacing CPU based particles effects with a GPU based one, and in doing so improves performance - but.. you need GLSL capable hardware ;-)
Robert.
_______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
