>From: "Robert Osfield" <[EMAIL PROTECTED]>
>
>osgdem/osgTerrain supports multi-texturing, but it isn't used for the types
>of detail work you want to do.

The game Oblivion has nice roads made of repeative textures.
I thought the multi-texturing (in one shader) is the way to
make these details.

How the multi-texturing in osgdem/osgTerrain is used?

Juhana
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