>From: "Robert Osfield" <[EMAIL PROTECTED]> > >osgdem/osgTerrain supports multi-texturing, but it isn't used for the types >of detail work you want to do.
The game Oblivion has nice roads made of repeative textures. I thought the multi-texturing (in one shader) is the way to make these details. How the multi-texturing in osgdem/osgTerrain is used? Juhana -- http://music.columbia.edu/mailman/listinfo/linux-graphics-dev for developers of open source graphics software _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
