On 9/15/06, elekis <[EMAIL PROTECTED]> wrote:
Colosseum3D is a VR framework built ontop of the OpenSceneGraph and a number of other open source and closed source toolkits.
Delta3D is another open source framework/engine that similiarily sits upon OpenSceneGraph for graphics, and then other open source toolkits for other features.
There other frameworks/engines too that sit ontop of OpenSceneGraph, as to what to use its all down to the type of app you are planning to develop.
osgVortex integrates OSG and Vortex, Vortex is developed as closed source by CMLabs so you'll have to purchase a license. It is well recongised as one of the best physics engines in the business.
Can't comment on this, I'm not familiar at the code/usage level of Colossem3D.
There are the osgCal, Replicant and osgCharacter projects sitting on the community section of the website.
hi all,
I need a little help to understand osg and other thing who turn
around(it's for a student work)
1) Studiing osg, I fallen on Colosseum3D. What's the link with osg ??
is it the same thing? must I use colo instead osg ???
Colosseum3D is a VR framework built ontop of the OpenSceneGraph and a number of other open source and closed source toolkits.
Delta3D is another open source framework/engine that similiarily sits upon OpenSceneGraph for graphics, and then other open source toolkits for other features.
There other frameworks/engines too that sit ontop of OpenSceneGraph, as to what to use its all down to the type of app you are planning to develop.
2) I have to use physic law like gravitation, repulstion force and
spring force(hook's law).
reading the doc , I found more than one physic interface. ODE,
osgVortex, and Vortex. what's the big deal?? If I all understood , ODE
is openSource but instable and very difficult to use.
Vortex is complex and non-free and osg vortex is an interface for
Vortex?? is that true??
osgVortex integrates OSG and Vortex, Vortex is developed as closed source by CMLabs so you'll have to purchase a license. It is well recongised as one of the best physics engines in the business.
3) is exist a save format file in osg , I mean If I have a world
(creating dinamicly for exemple) is it possible to save him.
automaticly ??
4) what is osv format file. if I understood it's a vortex format but...
Can't comment on this, I'm not familiar at the code/usage level of Colossem3D.
5)about animation , what osg can do , is there a key-frame system, md5
or other thing.
There are the osgCal, Replicant and osgCharacter projects sitting on the community section of the website.
6) is there a posibility to export animation as avi file or other
stuff like that??
? avi is for video is it not.
Robert.
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