Mhh, ok difficult to explain (for me): The important part is "_threadHoldingMutex==OpenThreads::Thread::CurrentThread() && _lockCount>0" in ReentrantMutex::lock().
You have to take into account that one noted above is not an atomic operation, so between "_threadHoldingMutex==OpenThreads::Thread::CurrentThread()" and "_lockCount>0" the other thread may get some time, trying to lock the ReentrantMutex. Richard _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
