Hi All, I'm experimenting with the particle system node, attempting to create a shower effect to add to a shower head model. The showerhead model is loaded at the origin, and rotated and translated into the correct position relative to the other components for the shower.
In order to setup the particle system, I disabled the transformation on the showerhead, and created the particle system in the right position relative to the origin of the showerhead. Now, what I'd like to do is make the particle system a child of the showerhead, and enable the transformation matrix so that the showerhead, and shower effect particl system, appear in the correct position, with water flowing out of the showerhead, and acting under gravity. The issue, however, is that when the transformation is applied, the partle system appears somewhere other than where the shower head is, with a rotation on it, and the water stretching the bounds of physics by heading off horizontally. If any of this makes sense, has anyone played with the particle system enough to tell me where I might be messing up ? Thanks in advance Neil. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
