Hi All,

I'm experimenting with the particle system node, attempting to create a shower 
effect to add to a shower head model. The showerhead model is loaded at the 
origin, and rotated and translated into the correct position relative to the 
other components for the shower. 

In order to setup the particle system, I disabled the transformation on the 
showerhead, and created the particle system in the right position relative to 
the origin of the showerhead. 

Now, what I'd like to do is make the particle system a child of the showerhead, 
and enable the transformation matrix so that the showerhead, and shower effect 
particl system, appear in the correct position, with water flowing out of the 
showerhead, and acting under gravity. The issue, however, is that when the 
transformation is applied, the partle system appears somewhere other than where 
the shower head is, with a rotation on it, and the water stretching the bounds 
of physics by heading off horizontally.

If any of this makes sense, has anyone played with the particle system enough 
to tell me where I might be messing up ?

Thanks in advance

Neil.


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