I found it.  I had a frag shader on the LightPointNode that was setting
the frag color.  It is a very simple frag shader.  I probably should
know the answer but why would this be killing my frame time?

Thanks,
Brad

---
RSC
BDC

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Brian R Hill
> Sent: Friday, September 15, 2006 6:21 AM
> To: osg users
> Subject: Re: [osg-users] LightPointNode performance
> 
> 
> My ati mobility 9700 has horrible performance with when using smoothed
> points (GL_POINT_SMOOTH).
> 
> Brian
> 
> 
>
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> 
> 
> 
> "Robert Osfield" <[EMAIL PROTECTED]>
> Sent by: [EMAIL PROTECTED]
> 
> 09/15/2006 08:44 AM
> Please respond to
> osg users <[email protected]>
> 
> To
> "osg users" <[email protected]>
> cc
> Subject
> Re: [osg-users] LightPointNode performance
> 
> 
> 
> 
> 
> 
> Hi Colin,
> 
> This shouts driver problem to me.  On NVidia when I zoom in the GPU
stats
> (new to 1.2) as well as the cull and draw all stay very low, basically
the
> cost is pretty near constant.  There is a slightly higher fill
requirement
> when you zoom in but its still very light on fill demand.
> 
> Robert.
> 
> On 9/15/06, Colin Rayment <[EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]> > wrote:
> Robert
> 
> I noticed when running the osglightpoint example I was getting a step
> change in performance as I move towards the light points. It goes from
> about 200Hz immediately down to about 3Hz. Looking at the stats
display
> its the draw that's taking the time. The issue goes away when I change
to
> rendering points instead of solids or wire frame.
> 
> I'm running Windows XP with an ATI Radeon 9800 and OSG v1.1.
> 
> I'm not sure if this an OSG or driver problem (it is an ATI card !).
> 
> Colin
> 
> 
> ________________________________
> 
> From: [EMAIL PROTECTED] <mailto:osg-users-
> [EMAIL PROTECTED]>
[mailto:[EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]> ] On Behalf Of Robert
> Osfield
> Sent: 15 September 2006 09:49
> To: osg users
> Subject: Re: [osg-users] LightPointNode performance
> 
> Hi Brad,
> 
> What performance do you get when running the osglightpoint example?
With
> vsync off I get 560Hz with the osglightpoint example.
> 
> As for getting the best peformance, you'll certainly get best
peformance
> by balancing the database, grouping the light point into local groups.
> One LightPoint per LightPointNode certainly won't be efficient though,
> perhaps 10-100 would be fine.  You could experiment with the size of
batch
> that gets the best peformance.
> 
> W.r.t storage of data, I wouldn't have though loading from an .osga
would
> make any difference.
> 
> Robert.
> 
> On 9/15/06, Brad Colbert < [EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]> > wrote:
> Hi folks,
> 
> I have a small pageable database (osga) and I'm populating it with
light
> points.  I'm running into a performance issue, which may be totally
> understandable, but I just want to make sure it makes sense.  There
are
> 790 lights, maybe I shouldn't go any further ;)... anyway they
increase
> my frame time by 20ms when they are in view.
> 
> I added all of the LightPoints to one LightPointNode.  Should I create
a
> LightPoint per LPNode?  I would think that dividing it may help the
cull
> but this is in the draw so I'm starting to think that this is some
hard
> limit.
> 
> Well, any insight would be great.  Thanks.
> 
> -Brad
> 
> ---
> Renaissance Sciences Corporation
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> F:   425 675-8044
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