Is there a way to disable any active shader programs in the drawImplementation callback for a drawable? For some reason it appears that performance on nVidia slows down when a fragment shader is active during the rendering of points.
Thanks, Brad --- Renaissance Sciences Corporation O/M: 480 290-3997 F: 425 675-8044 _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
