Thank you to both you and Gordon who replied with the same answer. You guys were correct and OSG builds cleanly now.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mustafa Sent: Monday, September 18, 2006 11:26 AM To: osg users Subject: Re: [osg-users] Getting started with OSG and Microsoft Visual StudioExpress Hi Diane, When you open the VS2005, on top of the main window, there is a combobox. In that ComboBox, you will find the following items DEBUG RELEASE DEBUG_STATIC (or something like this...) RELEASE_STATIC (or something like this...) You have to be sure that while compiling OpenThreads or producer etc. these combobox showing the same item... I mean If you compile OpenThreads while "DEBUG item" selected in that combobox, then it will compile OpenThreads and outputs "OpenThreadsd.lib" then when you start compiling OpenSceneGraph but selecting "RELEASE" option in that combo box, it tries to find RELEASE version of the OpenThreds lib files... But because in the previous step you didnt generated release version, it will give the error that you mentioned in your email... SO I will offer you to right click on the solution name in the solution explorer window (View->SolutioınExplorer). On the popupmenu, select "BATCHBUILD". Then in the batch build window, select both debug and release versions ( or also static versions) of the projects that you want to compile... Finally click BUILD in the same window 2006/9/18, Diane Yang <[EMAIL PROTECTED]>: > > > > > I've downloaded OSG_OP_OT-1.2.zip and I'm trying to build it in Microsoft > Visual C++ 2005 Express Edition. I built OpenThreads cleanly. Producer built > cleanly as well. Building OpenSceneGraph has got my head spinning. > > > > First, I get an error regarding OpenThreadsWin32d.lib. I took a look in the > OpenThreads\bin\win32 directory, and I've got a OpenThreadsWin32d_s.lib. Are > they the same thing? I.e., can I rename OpenThreadsWin32d_s.lib to > OpenThreadsWin32d.lib? > > > > Second, I can't figure out if other dependencies are needed just to build > OpenSceneGraph. I don't need any plugins or anything, but does that mean > I'll see errors in Visual C++ Express? If I do need dependencies, which ones > do I need? Once I get the dependencies, do I have to add each of the bin, > include, and lib directories to the Visual C++ Directories in the Options > dialog in Visual Studio? > > > > Thanks, > > - Diane > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
