Hi Paul, My contributions to Randi's book were similar in spirit to my contributions to the OSG. I was glad to help, and Randi was kind to include me in the cover credits.
For OSG, perhaps a "GPU Gems" format (individually-authored chapters with an editor to bring everything together) might work well. Stating the obvious, the editor should be selected for very strong editorial skills, not necessarily technical expertise; the individual chapter authors should be expert. Cheers -- mew Paul Martz wrote: >> I support Paul 100%. I suspect it might still require >>contributions from certain other domain "experts" to flesh >>out the book -- typically one person cannot really be an >>expert in everything. > > > I'd encourage the OSG community to start thinking now about contributing to > the book with respect to an area of OSG they have expertise on. This is > commonly done; see, for example, "OpenGL Shading Language" by Randi Rost > WITH CONTRIBUTIONS BY John Kessenich, Barthold Lichtenbelt, Hugh Malan, and > our very own Mike Weiblen. Maybe Mike can elaborate on the "contribution" > model they used when writing this book. > > Paul Martz > Skew Matrix Software LLC > http://www.skew-matrix.com > 303 859 9466 > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
