Hi Paul,

My contributions to Randi's book were similar in spirit to my contributions to
the OSG.  I was glad to help, and Randi was kind to include me in the cover 
credits.

For OSG, perhaps a "GPU Gems" format (individually-authored chapters with an
editor to bring everything together) might work well.  Stating the obvious, the
editor should be selected for very strong editorial skills, not necessarily
technical expertise; the individual chapter authors should be expert.

Cheers
-- mew



Paul Martz wrote:
>>   I support Paul 100%. I suspect it might still require 
>>contributions from certain other domain "experts" to flesh 
>>out the book -- typically one person cannot really be an 
>>expert in everything.
> 
> 
> I'd encourage the OSG community to start thinking now about contributing to
> the book with respect to an area of OSG they have expertise on. This is
> commonly done; see, for example, "OpenGL Shading Language" by Randi Rost
> WITH CONTRIBUTIONS BY John Kessenich, Barthold Lichtenbelt, Hugh Malan, and
> our very own Mike Weiblen. Maybe Mike can elaborate on the "contribution"
> model they used when writing this book.
> 
> Paul Martz
> Skew Matrix Software LLC
> http://www.skew-matrix.com
> 303 859 9466
> 
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> 

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