Don,
 
Haha... Well at least it's an honest response. Thank you for taking the time to examine it anyway. If I get a clearer picture of what is causing this I'll let you know. Be talkin to ya.
 
Thanks,
John


From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Burns
Sent: Wednesday, September 20, 2006 12:40 PM
To: osg users
Subject: Re: [osg-users] Producer::KeyboardMouseCallback

Hi John,

Hm. kay.   There is a KeyboardMouse test in Producer/Test. I've just compiled this up on my windows system and it seems to work as expected, happily reporting all keys pressed.

So, I pulled the really big thick book named MFC for dummies off of my top shelf, blew the dust off of it, and thought to myself, "perhaps this is a good day to learn MFC".  Then I changed my mind.  Sorry.

-don

On 9/20/06, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote:
Sorry to double up like this, but I forgot to mention that the windowing system is MFC's CView CWnd windows.


From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Don Burns
Sent: Wednesday, September 20, 2006 11:11 AM
To: osg users
Subject: Re: [osg-users] Producer::KeyboardMouseCallback

Actually, there is no 'b' letter in the American alphavet :P)

What OS/Windowing system?

-don

On 9/20/06, Argentieri, John-P63223 < [EMAIL PROTECTED]> wrote:

Hello all.

This may sound strange, but I overrode the keyboardmousecallback class for my application, and I wanted to use the 'b' key to trigger an event. I don't get callbacks on that key, but when I set my breakpoint, I can see callbacks for most other keys being issued when I press them. Any thoughts?

Thanks,
John


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