Hi Robert,

I not yet use PagedLOD nodes, but go to search as I make for uses it.  But what 
I would like exactly it was to know as to cross the graph to know if the new 
objects searched in the data base already are in it. With this I do not need to 
modify the graph all.

With the amount of models that I have to load and because of limitations of the 
hardware I do not have I eat to load everything in the graph of a time.

Thanks,
Ronald S.Serrao,
[EMAIL PROTECTED]
São Luís, Brasil.


> Hi Ronald,
>
> osgProducer::Viewer automatically sets up the DatabasePager for you if you
> have PagedLOD nodes in your scene, it then runs the background thread,
> merges all the changes, deletes all the exprired subgraphs, downloads all
> the texture objects and display lists reusing expired ones where
> possible...
>
> This is all done for you, you have to do nothing.  Just load the top most
> tile in your paged database and your done.
>
> Robert.
>
>
> On 9/20/06, ronaldss <[EMAIL PROTECTED]> wrote:
> >
> > Sinisa,
> >
> > Yes, I am using the Viewer of the Producer.How does I make to configure
> > the DataBasePager in it?  I need to consult the spatial data base all time
> > that will be made a translation of the camera, because it is through the
> > returns of the database that I can know which the objects near.
> >
> > Thanks,
> >
> > Ronald S.Serrao,
> > [EMAIL PROTECTED]
> > São Luís, Brasil.
> >
> >
> > > Hi Ronald,
> > >
> > > osgsimplepager is one example of DatabasePager's use; there you can see
> > > all the calls needed for setting up the DatabasePager, but they are
> > > only needed if you do not use osgProducer::Viewer.  If you use the
> > > Viewer, it sets up the DatabasePager itself, so you just need to
> > > follow Robert's advice.
> > >
> > > Once you have your paged database and you have the DatabasePager
> > > managing its loading (previous paragraph), I think there is no need to
> > > receive any results from the DatabasePager.
> > >
> > > Sinisa
> > >
> > > ----- Original Message -----
> > > From: "ronaldss" <[EMAIL PROTECTED]>
> > > To: "osg-users" <[email protected]>
> > > Sent: Thursday, September 14, 2006 6:58 PM
> > > Subject: Re: [osg-users] How to walk in the scene graph?
> > >
> > >
> > > Hi Robert,
> > > I use DatabasePager to receive the results from the research of my
> > > spacial data base?
> > > Exists some example of use of the DatabasePager?
> > >
> > > Thanks,
> > > Ronald S.Serrao,
> > > Brasil.
> > >
> > >
> > > > Hi Ronald,
> > > >
> > > > For this type of big database paging may well be the solution, the OSG
> > > > has
> > > > built in support for paging so all you'll need to do is build the
> > > > paged
> > > > database and then load the topmost tile and the then the DatabasePager
> > > > will
> > > > do all the updating of the scene for the current view position.
> > > >
> > > > Robert.
> > > >
> > > > On 9/14/06, ronaldss <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > Hi all,
> > > > >
> > > > > I am constructing an urban model to visualize a quarter entire, am
> > > > > using
> > > > > data base spatial to get the information of the streets, squares...
> > > > > and each
> > > > > entity has an object 3D for its representation. As the object number
> > > > > is
> > > > > great, I only load in my graph of scene those objects that are near
> > > > > of the
> > > > > camera. I used the osgimpostor example to make my manipulator of the
> > > > > camera,
> > > > > and each movement of the camera I consult in the data base the
> > > > > objects that
> > > > > are near of this position and the loaded.
> > > > >
> > > > > Here my problem appears, to each change in the position of the
> > > > > camera I
> > > > > all erase the content of mine of the scene graph and later I place
> > > > > all again
> > > > > the objects, and believe that is this the reason of mine framerate
> > > > > to fall
> > > > > very.
> > > > >
> > > > > I would like to know as I make to cross the scene graph to verify
> > > > > which
> > > > > nodes must be removed and which must be inserted, not to be
> > > > > necessary to
> > > > > remove all and again place them to each movement of the camera.
> > > > >
> > > > > Thanks,
> > > > >
> > > > > Ronald S.Serrao,
> > > > > Brasil.
> > > > >
> > > > >
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> > > >
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