Thanks Robert,
Unfortunately, I currently don't have the luxury of doing it at
construction time, but this is something I will probably address in the near
future.
Is there an easy way to query whether or not a specific node already has a
MatrixTransform sitting above it? (casting the results of getParent()
perhaps?) I would like to avoid creating duplicate MatrixTransforms,
especially for scenes that may be comprised of many rigid bodies.
Sure, just use:
for(all my parents)
{
if (!getParent(i)->asTransform())
{
need to insert a parent, but first put this in a list
}
}
// then change the parents over to avoid invalidating parent positions/iterators.
Robert.
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