> This sounds like a good idea, but a generic way to do this has the
> problem of multiple parents.  In order to maximize reuse of
> drawables/models, you might have the same model attached to multiple
> parents with possible different matrix transforms or statesets

Hmm... good point.  From top-down, the object will get rendered each
time it is traversed into by a parent, with THAT parent's prevalent stateset.

Going backwards would result in a "tree" of potential results, and could
be arbitrarily complex (multiple parents of multiple parents).

My needs fall on the "single parent" side, so I wasn't thinking along the
lines of multiple parents.


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