> This sounds like a good idea, but a generic way to do this has the > problem of multiple parents. In order to maximize reuse of > drawables/models, you might have the same model attached to multiple > parents with possible different matrix transforms or statesets
Hmm... good point. From top-down, the object will get rendered each time it is traversed into by a parent, with THAT parent's prevalent stateset. Going backwards would result in a "tree" of potential results, and could be arbitrarily complex (multiple parents of multiple parents). My needs fall on the "single parent" side, so I wasn't thinking along the lines of multiple parents. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
