I am working on a program using osg and have it compiling under Windows, Linux, and OS X. It works great under windows. I just started working on the OS X version. I get the program compiled with osg, but when I run the program, it cannot find any of the plugins and exits. I need to load an obj file, a 3ds file, and a number of textures. It always tells me it cannot find the plugin. I have tried the framework version of the binaries of osg available on the site, as well as compiling the osg from scratch using gcc.
With the framework version I placed the Frameworks in "/Library/Frameworks" and PlugIns in "/Library/Application Support/OpenSceneGraph/PlugIns". This failed to find the plugins the same way as when I compiled myself.
I am also unable to get the osg example programs to find any plugins.
I am using osg 1.2, and this would be from a terminal window. I have set my LD_LIBRARY_PATH to "/usr/local/lib:/usr/local/lib/osgPlugins". My path is set to "/usr/local/share/OpenSceneGraph/bin".
I have tried this on both a G5 and an Intel based Powerbook with the same results. I must be missing something. I am not that familiar with OS X, so forgive my ignorance if this is an easy fix.
Any suggestions would be greatly appreciated.
Thanks,
Steve Woolsey

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