I've had this problem before when I was inadvertently relying on the order of a std::set of pointers. It was a stupid mistake on my part but does show how things can be different, even between runs on the same platform. But from what I've seen OSG uses vectors for the most part, right?
On 9/23/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
On 9/22/06, Chris Hanson <[EMAIL PROTECTED]> wrote: > Robert Osfield wrote: > > On 9/22/06, *c sklu* <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote: > > I would expect the results to be the same on all systems as all the core > > OSG and plugins are just C++, and should be produce the pretty well the > > same results across, I can't think of any reason for any major differences. > > Could STL functionality on different platforms/compilers affect container storage and > iteration order? > I wouldn't have thought there would be too much variation on this, otherwise loads of things could break. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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