I have a moderate sized (about 20K lines) OpenGL Performer (C++ / Linux) 
application.
With the future of Performer somewhat questionable, I would like to migrate 
this application
to an open source scenegraph. 

Does anyone here have experience/advice on porting Performer to OSG?  Any 
thoughts
on level-of-effort?  What features of Performer are not available in OSG?

Thanks,

--daniel

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