I have a moderate sized (about 20K lines) OpenGL Performer (C++ / Linux) application. With the future of Performer somewhat questionable, I would like to migrate this application to an open source scenegraph.
Does anyone here have experience/advice on porting Performer to OSG? Any thoughts on level-of-effort? What features of Performer are not available in OSG? Thanks, --daniel _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
