Yes, you're right about the loop duration. This might be a more complex
change than I originally thought, as the code can't specify the per-frame
duration in the osg::Sequence until it knows how many children the Group
record has. Let me spend some more time on this.
   -Paul


> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Thom DeCarlo
> Sent: Friday, September 29, 2006 1:38 PM
> To: 'osg users'
> Subject: RE: [osg-users] OpenFlight flipbook animation node options
> 
> Oh, rats. I figured that would be the case. 
> 
> I'll look forward to seeing your submission. However, I don't 
> think that I interpret the loop duration the same way you do. 
> I would expect the duration to be the total time to complete 
> the whole loop, regardless of the number of subnodes in the 
> animation, not the time to display each of the subnodes.
> 
> Thanks,
> Thom
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
> Sent: Friday, September 29, 2006 3:19 PM
> To: 'osg users'
> Subject: RE: [osg-users] OpenFlight flipbook animation node options
> 
> Hi Thom -- The current OpenFlight loader ignores the duration 
> fields. I've modified it to pay attention to the loopDuration 
> field, but there is no obvious way (that I can see) to make 
> the final frame have a unique duration.
> So, all frames will be 2.5 seconds with my change.
> 
> I'll post it to osg-submissions shortly.
>    -Paul
> 
> 
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Thom 
> > DeCarlo
> > Sent: Friday, September 29, 2006 12:52 PM
> > To: OSG-user
> > Subject: [osg-users] OpenFlight flipbook animation node options
> > 
> > I've set the loop parameters on my openflight file. I have the loop
> > duration=2.5 sec, and last frame duration=1.0 sec. However, the 
> > animation flips at a constant frame rate.
> > 
> > I guess my question is, does the OSG understand these 
> settings and is 
> > there some way to turn them on?
> > 
> > Thanks,
> > Thom
> > 
> > 
> 
> 
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