Details on submission protocol can be found at:
http://openscenegraph.org/osgwiki/pmwiki.php/Support/SubmissionsProtocol
Wr.t. code style, write like the surround code and you should be fine. I do dos2unix conversions at my end so don't worry about doing stuff under Windows. In the case of the .NET plugin I'll probably defer to Don as he's the author of this plugin. But send it to osg-submissions as both of are subscribed to it.
Robert.
On 9/30/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]
> wrote:
Hi All,
I've been thinking further about this problem, and decided to look at changing the .Net plugin to strip off content length, as this avoids the multiple buffered reads for content of unknown length, which is where I encountered problems previously. With the content length info I can now read the whole embedded content into a single data structure that I've added to the osgDB module, that has similar functionality to the istream/socketbuffer. I've got some tidying up to do, however the principles proven. Once I'm happy with it I intend to release it as a submission/contribution for Robert to consider adding to the code base in the future.
On that note, what is the protocol for making a submission? What standards should the code conform to - even though developing on Windows platform, I'm coding standard c/c++ only.
Anyway, thanks for the help, and the sounding board for ideas.
Cheers
Neil.
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