On 10/1/06, Watson Ladd <[EMAIL PROTECTED]> wrote:
Hello,
I am working on a cross-platform app that uses OSG. The primary
development environment is a Mac.  The goal is to minimize per-OS build
system changes. How should I do this?

In the open source world there is an _expression_:

  "Release Early, Release Often"

When you start working on cross platform apps this maps to:

  "Port Early, Port Often"

This way you'll spot any cross platform dependencies very early.  Also as a general rule keep things Standard C++/OpenGL and you'll be fine, stay well away from those enticing yet proprietary API's that MS and Apple loves to seduce you with - which lock you in, so stick to API's like QT, WxWindows, FLTK, Fox or Producer when it comes to windowing.

Robert.
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