Hello,
I am working on a cross-platform app that uses OSG. The primary
development environment is a Mac. The goal is to minimize per-OS build
system changes. How should I do this?
In the open source world there is an _expression_:
"Release Early, Release Often"
When you start working on cross platform apps this maps to:
"Port Early, Port Often"
This way you'll spot any cross platform dependencies very early. Also as a general rule keep things Standard C++/OpenGL and you'll be fine, stay well away from those enticing yet proprietary API's that MS and Apple loves to seduce you with - which lock you in, so stick to API's like QT, WxWindows, FLTK, Fox or Producer when it comes to windowing.
Robert.
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