Hi Gordon, Gordon Tomlinson wrote: > Hi Mike > > One thing you could do on windows is use something like Final builder > http://www.finalbuilder.com/ it allows for some very complicated automated > build...
Looks like an interesting tool, but it is more for commercial shops cranking out daily production builds. For OSG, the installer part is well served by InnoSetup. I don't really mind performing the occasional release process, it's describing the process that's tedious. I personally would prefer a multiplatform soln with a make-like tool rather than another layer of platform-specific GUI-ing. > Would be nice if VStudio did something like this but it does not > > I will probably look at doing a VisualStudio.NET 8.0 2008 pre-build install > bundle similar to your 2003 within the next couple of weeks or so I'd be interested to collaborate. The 3rdParty pre-builts need refreshing from new upstream sources. Plus VS7.1 will be 4 years old soon. Cheers -- mew > > > Best Regards > > > Gordon > > __________________________________________________________ > > Gordon Tomlinson > Email : gordon.tomlinson @ overwatch.com > YIM/AIM : Gordon3dBrit > MSN IM : Gordon3dBrit @ 3dscenegraph.com > > __________________________________________________________ > > > "Self defence is not a function of learning tricks > but is a function of how quickly and intensely one > can arouse one's instinct for survival" > - Master Tambo Tetsura > > > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Mike Weiblen > Sent: Tuesday, October 03, 2006 1:51 AM > To: osg users > Subject: [osg-users] win32 installer build process (WAS Your Precompiled > OSGdistro) > > > Hi Don, > > attached pls find some instructions and a .bat file demonstrating the > process of > unpacking sources, compiling, and building an InnoSetup win32 binary > installer > for OSG et al using VisualStudio.NET 7.1 2003. > > It is derived from that used to build the OSG v1.2 win32 installer. For > reference, I've posted an archive of the sources that demonstrate these > instructions at http://mew.cx/testing/ > > This turned out to be more of a pain than I expected. The process is > convoluted > due to the lack of some standard *nix cmdline tools on Windows, and the > inherent > non-automatability of some parts of Visual Studio, etc. Fact is on Linux, > the > whole thing could be automated with something like "make installer" (or > "ebuild > openscenegraph"); on Windows it's all > click-here-pull-that-stand-on-right-foot-double-take-three-times-etc which > simply ain't fun to write documentation for. > > Cheers > -- mew > > > > Don Burns wrote: > >>Hi Mike, >> >>Would it make sense to write up a small set of instructions on building >>the Windows binary distribution (what goes where, etc.)? I'll make a >>web page with a table containing OSG/OP/OT releases and compiler versions. >> >>I'd like to see more binary releases available as well for other >>platforms. >> >>And... does anyone know of a wizard style installer for Linux? Wizard >>installations ar about the only thing I like about Windows. >> >>-don > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
