Hi Gordon,

Gordon Tomlinson wrote:
> Hi Mike
> 
> One thing you could do on windows is use something like Final builder
> http://www.finalbuilder.com/ it allows for some very complicated automated
> build...

Looks like an interesting tool, but it is more for commercial shops cranking out
daily production builds.  For OSG, the installer part is well served by 
InnoSetup.

I don't really mind performing the occasional release process, it's describing
the process that's tedious.

I personally would prefer a multiplatform soln with a make-like tool rather than
another layer of platform-specific GUI-ing.

> Would be nice if VStudio did something like this but it does not
> 
> I will probably look at doing a VisualStudio.NET 8.0 2008 pre-build install
> bundle similar to your 2003 within the next couple of weeks or so

I'd be interested to collaborate.  The 3rdParty pre-builts need refreshing from
new upstream sources.  Plus VS7.1 will be 4 years old soon.

Cheers
-- mew


> 
> 
> Best Regards
> 
> 
> Gordon
> 
> __________________________________________________________
> 
> Gordon Tomlinson
> Email         : gordon.tomlinson @ overwatch.com
> YIM/AIM       : Gordon3dBrit
> MSN IM        : Gordon3dBrit @ 3dscenegraph.com
> 
> __________________________________________________________
> 
> 
> "Self defence is not a function of learning tricks
> but is a function of how quickly and intensely one
> can arouse one's instinct for survival"
> - Master Tambo Tetsura
> 
> 
> 
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Mike Weiblen
> Sent: Tuesday, October 03, 2006 1:51 AM
> To: osg users
> Subject: [osg-users] win32 installer build process (WAS Your Precompiled
> OSGdistro)
> 
> 
> Hi Don,
> 
> attached pls find some instructions and a .bat file demonstrating the
> process of
> unpacking sources, compiling, and building an InnoSetup win32 binary
> installer
> for OSG et al using VisualStudio.NET 7.1 2003.
> 
> It is derived from that used to build the OSG v1.2 win32 installer.  For
> reference, I've posted an archive of the sources that demonstrate these
> instructions at http://mew.cx/testing/
> 
> This turned out to be more of a pain than I expected.  The process is
> convoluted
> due to the lack of some standard *nix cmdline tools on Windows, and the
> inherent
> non-automatability of some parts of Visual Studio, etc.  Fact is on Linux,
> the
> whole thing could be automated with something like "make installer" (or
> "ebuild
> openscenegraph"); on Windows it's all
> click-here-pull-that-stand-on-right-foot-double-take-three-times-etc which
> simply ain't fun to write documentation for.
> 
> Cheers
> -- mew
> 
> 
> 
> Don Burns wrote:
> 
>>Hi Mike,
>>
>>Would it make sense to write up a small set of instructions on building
>>the Windows binary distribution (what goes where, etc.)?  I'll make a
>>web page with a table containing OSG/OP/OT releases and compiler versions.
>>
>>I'd like to see more binary releases available as well for other
>>platforms.
>>
>>And... does anyone know of a wizard style installer for Linux?  Wizard
>>installations ar about the only thing I like about Windows.
>>
>>-don
> 
> 
> 
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> 

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