Hi Robert,
I do see the difference when commenting out the depth test setting in
your example, the surface directly beneath the text partly occludes it
with depth test turned on, so it does work to some extent. But when
viewing your text on the earth surface "edge-on", I can observe that the
earth is occluding your text. Is there some sort of culling going on?
Can you see the text behind the horizon? I guess you should be able to
do that if depth test is switched off. Or perhaps there's some obvious
reason I can't see right now, due to lack of sleep or something...
/Andreas
Robert Osfield wrote:
HI Andreas,
In the new osgfadetext example I switch off the depth test and it
works fine for me. Could you try out this new example in CVS?
Robert.
On 10/3/06, * Andreas Ekstrand* <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>> wrote:
Hi,
I'm trying to let my osgText::Text always lie on top of other
geometry.
I have a state set applied directly to my osgText::Text for which
I have
turned off GL_DEPTH_TEST, created an osg::Depth with a (0,0) range
and
dropped it into a render bin higher than everything else. Still, it
doesn't work. Since the problem with protecting state modes and
attributes for osgText::Text has now been fixed, I'm a bit surprised
seeing this behavior. Any idea what's going on?
/Andreas
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Andreas Ekstrand
Remograph
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SE-582 14 Linköping
SWEDEN
Website: http://www.remograph.com
E-mail: [EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>
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________________________________________________________________________
Andreas Ekstrand
Remograph
Rekrytgatan 10
SE-582 14 Linköping
SWEDEN
Website: http://www.remograph.com
E-mail: [EMAIL PROTECTED]
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