That worked. I should've asked this group days ago. I don't think I would've figured that out by myself. Anyway, thanks a lot Dan and Chris.
Greg -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gilbert, Daniel R. Sent: Wednesday, October 04, 2006 9:49 AM To: osg users Subject: RE: [osg-users] white border around textures Hey Greg, You place items in the transparent bin by setting the RenderingHint on the stateset: stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); And as you mentioned before, you want to make sure and have blending on if the billboards include partial transparency: stateset->setMode(GL_BLEND, osg::StateAttribute::ON); -- Dan > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Goldstein, Gregory A. > Sent: Wednesday, October 04, 2006 6:40 AM > To: osg users > Subject: RE: [osg-users] white border around textures > > > Are your billboards z-sorted by putting them in the transparent bin? > > I'm not sure what this means. How would I do this? > > > > Are you sure the other program uses alpha-blend and not alpha-clip? > > I would try alpha clipping if I knew how to do it. Is there a state > attribute for this? > > > Thanks Chris. > - Greg > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Chris Hanson > Sent: Tuesday, October 03, 2006 6:48 PM > To: osg users > Subject: Re: [osg-users] white border around textures > > Goldstein, Gregory A. wrote: > > I'm creating a billboard with multiple Quad objects with tree > textures. > > But the tree textures show up with a thin white border around the > tree. > > The white border is around the tree itself, not the rectangular edge > of > > the Quad. Is there any way to get rid of this white outline? I've > used > > the same tree textures in another program without seeing any white > > border, so I don't think the textures are necessarily the problem. > I've > > tried using a BlendFunc to blend the textures, and this > helps to some > > degree, but the border is still visible some of the time. > > Are your billboards z-sorted by putting them in the > transparent bin? > > Are you sure the other program uses alpha-blend and not alpha-clip? > > > Thanks a lot, > > Greg > > -- > Chris 'Xenon' Hanson aka Eric Hammil | > http://www.3DNature.com/ eric at > logrus > "I set the wheels in motion, turn up all the machines, activate the > programs, > and run behind the scenes. I set the clouds in motion, > turn up light > and sound, > activate the window, and watch the world go 'round." -Prime Mover, > Rush. > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
