Hi all, Today I released osgField NodeKit, which provides a universal way to implement and serialize animations based on osgIntrospection. http://orihalcon.jp/osgfield/
It's a kind of value update event chain mechanism like OpenInventor and VRML2's Field/Engine classes. With this NodeKit you can also write exporters which supports not only transform animations, but also material animation and more. I also updated my osgDirector to support the osgField functions. You can design both the scene graph and animation event chains from its graphical user interfaces. http://orihalcon.jp/orihalconfw/ Any comments, suggestions and contributions are welcome. I hope you'll like it. Have fun! -- Toshiyuki TAKAHEI _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/