Hi all,

Today I released osgField NodeKit, which provides a universal way
to implement and serialize animations based on osgIntrospection.
http://orihalcon.jp/osgfield/

It's a kind of value update event chain mechanism like OpenInventor and
VRML2's Field/Engine classes. With this NodeKit you can also write
exporters which supports not only transform animations, but also
material animation and more.

I also updated my osgDirector to support the osgField functions.
You can design both the scene graph and animation event chains
from its graphical user interfaces.
http://orihalcon.jp/orihalconfw/

Any comments, suggestions and contributions are welcome.

I hope you'll like it.
Have fun!

-- 
Toshiyuki TAKAHEI


_______________________________________________
osg-users mailing list
osg-users@openscenegraph.net
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to