Forgot to checkin two files (Event and Event.cpp) into osgAL, sorry about that.
They are all there now, and it should build under windows!
Linux: build-file fix and testing underway...
/Anders
On 10/9/06, Anders Backman <[EMAIL PROTECTED]> wrote:
Just committed my updates to osgAL svn repository.
- OpenAL++ and osgAL integrated into same project (still separate libraries though, so they can be used independently).
- Fixed numerous bugs in streaming code.
- Restructured the strange copying of Streams/Samples in constructors of Source class.
- Using more consistent reference pointing
- Added "menus" to capture demo and playOgg demo.
- Using osg style header files (without .h)
- Added oalpp_multiple_oggstreams example, which streams 10 ogg files continously (uses ~5-10% CPU on my machine)
- Added oalpp_capture demo that demonstrates the input streaming capabilities. A microphone can be connected to the computer and the stream will go into a HW source that can be positioned (pitched) etc..
- Dependencies of CommonC++ and Portaudio is forever gone!
Now all this concerns the WIN32 platform.
I havent tested the svn version under linux yet. Im waiting for my Linux machine to arrive...
Comments and feedback is always helpful!
/Anders
On 10/7/06, Robert Osfield < [EMAIL PROTECTED] > wrote:On 10/6/06, E. Wing <[EMAIL PROTECTED]> wrote:_______________________________________________Actually, there was a long thread about this on the OpenAL mailing
list. Creative Labs (Windows) and the spec refused to dictate where
the OpenAL headers go. So everybody is free to do what they want. So
on Windows, there is no AL/ directory, on Linux it's <AL/al.h> and on
OS X it's <OpenAL/al.h>. End of story.
Arrgg, to is Creative Labs who've lost the plot. Stuff like this should be decided early in projects life and stuck to.
I had used OpenGL for well over ten years, on many different operating systems, on everyone all GL headers were in a GL/ subdirectory, that is until I came across OSX, and suddenly hacks were required. So rather than learn from this Creative Labs just wander around like a headless chicken on the topic. Shudder.
Robert.
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________________________________________________________________
Anders Backman Email: [EMAIL PROTECTED]
HPC2N/VRlab Phone: +46 (0)90-786 9936
Umea university Cellular: +46 (0)70-392 64 67
S-901 87 UMEA SWEDEN Fax: +46 90-786 6126
http://www.cs.umu.se/~andersb
--
________________________________________________________________
Anders Backman Email: [EMAIL PROTECTED]
HPC2N/VRlab Phone: +46 (0)90-786 9936
Umea university Cellular: +46 (0)70-392 64 67
S-901 87 UMEA SWEDEN Fax: +46 90-786 6126
http://www.cs.umu.se/~andersb
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