Chris Hanson wrote:
As I mentioned above, OSG's plugin design is suitable for OSG, but pretty much lacks many of the important criteria I'm looking for. Think of how 3dsMax breaks plugin compatibility everytime they release a new version, versus Photoshop which can run plugins written in the 3.0 era.

It all depends on the complexity of data structures that will be manupulated and/or passed between plugins. On possible solution is to use some scripting language with good C-interface as a glue and write all plugins as language-modules. For us Lua (http://www.lua.org) is sufficient. Many projects use Python (as being more powerful, but complex).

Dmitry.

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