Hello, I have just started exploring OpenSceneGraph, having made my own scene graph and used a few others in the past. I would like to use OSG with SDL for the low-level things (window/video mode setting, etc.).
I found the osgSDL library linked on http://www.openscenegraph.org/index.php?page=Community.WindowingToolkits My first question is: is this still a good choice to integrate the two libraries? Is anyone using this successfully? My second question relates to osgSDL directly (if anyone can suggest another alternative to osgSDL, then ignore the second question! :-). I downloaded it, but it seems like it hasn't been maintained for a while. The library compiles well, but when running osgSDL-example (which I downloaded from the same SourceForge project and which compiles well too), I get: Unhandled exception at 0x8c90e900 in Tutorial_02.exe: 0xC0000005: Access violation reading location 0x8c90e900. The call stack says the problem occurs at: osg::ref_ptr<osgUtil::DisplayRequirementsVisitor> drv = new osgUtil::DisplayRequirementsVisitor; which calls ref_ptr(T* ptr) : _ptr(ptr) { if (_ptr) _ptr->ref(); } I don't really know what could be causing this, other than mismatched library versions maybe? Any suggestions welcome. Versions: OSG 1.2 binary pack downloaded from http://mew.cx/osg/ SDL 1.2.11 Thanks in advance, J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
