Hi John,

I haven't heard any reports of this problems before so don't know what might be wrong.  Perhaps a build issue?  Perhaps issues with dependencies?  The later is problematic as you can't safely mix binaries built with VS7.x with VS8.x  There has been lots of discussion about this on this list so have a look through the archives.

Robert.

On 10/8/06, John Yao < [EMAIL PROTECTED]> wrote:
Hello,
 
I downloaded the source code OSG_OP_OT-1.2.zip and 3rd party library to compile openscenegraph in Visual Studio 2005.
 
The compiling works fine. And some of demos work fine.But the demo osgText doesn't work. It gives a lot of error message as follows,
 
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: FreeTypeFont::setSize(32,32) sizes too large,
         sizes capped (28,28) to fit int current glyph texture size.
Warning: FreeTypeFont::setSize(32,32) sizes too large,
         sizes capped (24,24) to fit int current glyph texture size.
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: FreeTypeFont::setSize(20,20) sizes too large,
         sizes capped (6,6) to fit int current glyph texture size.
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
Warning: unable to allocate texture big enough for glyph
 
Do you know how can I solve this problem?
 
Thanks
 
Jialiang

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