Hi Thomas,

The closest example of what you are trying to do is osgplanets - the earth it has two textures that are blending between to get day and night versions.

Robert.

On 10/12/06, Thomas Rydell <[EMAIL PROTECTED]> wrote:
Hi everyone,
Im trying to create a fallback case for when the user doesnt have shader
support on their gfx-card.
I have two tiled textures (A,B) representing Grass and Gravel,  and an
alpha mask (C) representing the paths. I want to combine these textures
as following:

A(1-mask) + B*mask
i.e. The result should be  a grass field with gravel paths.

I hope you get the idea.

I looked at all the examples using TexEnvCombine but I cant just get it
right.
Could anyone give me an example on how i use masks with TexEnvCombine or
suggest another method that i can try.

Best regards

Thomas








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