Robert,

I'll do this today/tomorrow and update the wiki.

Gian

-----Original Message-----
From: [EMAIL PROTECTED] on behalf of Robert Osfield
Sent: Fri 10/13/2006 7:37 PM
To: osg users
Subject: Re: [osg-users] Another wxWidgets example
 
Hi Gian,

Thanks for posting the example.  Could someone port this or one of the other
WxWindows examples across to use osgGA::SimpleViewer?  It should result in a
much simple windowing integration, the osgsimpleviewer* example should help
provide a bit of guide.

Robert.

On 10/13/06, Gian Lorenzetto <[EMAIL PROTECTED]> wrote:
>
>
> Everyone,
>
> I've added a simple example integrating OSG with wxWidgets on the wiki.
> It's built against OSG 1.1, so you're mileage may vary with different
> versions of OSG, but any changes to get it compiling should be small.
>
> The zip contains a VS7.1 solution file, as well as a DialogBlocks project
> file. I used DialogBlocks to construct the (very, very) simple interface.
>
> Basically, it should demostrate the integration of a wxGLCanvas with a
> SceneView and a manipulator.
>
> Depending on your environment it may "just work" or you might have to work
> at it a bit. If you have any problems let me know so I can work on making it
> easier for others.
>
> Cheers,
> Gian
>
> -----Original Message-----
> From: [EMAIL PROTECTED] on behalf of antoine.rennuit
> Sent: Thu 10/12/2006 2:31 AM
> To: osg-users
> Subject: Re: [osg-users] wxwidgets
>
> Hello!
> Well, I am definitely interested, I am sure that could help! My address is
> [EMAIL PROTECTED] Why not also putting that on the wiki?
> Anyway, thanks a lot!
> Antoine.
>
> An osg user by name of Andreas made some wx code available several months
> ago...which i've got saved...if you guys are interested, i've got it running
> on Linux; it's the real simple basic steps to get things coexisting with
> some default object, not more. If interested let me know and i'll send you
> what i've got.
> -charlie
> antoine.rennuit wrote:
> > Hi Gian (and the others interested),
> >
> > That would really be terrific. Actually I had not dared hoping for
> > such a result. And I believe that it will be helpful for a lot of new
> > comers!
> >
> > Would you put that in the WindowingToolkits section of the Wiki?
> >
> > Anyway, thanks a lot,
> >
> > Antoine.
> >
> > ----------------------------------------------------------------------
> > --
> >
> > *From:* [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] *On Behalf Of *Gian
> > Lorenzetto
> > *Sent:* 11 October 2006 02:37
> > *To:* osg users
> > *Subject:* RE: [osg-users] wxwidgets
> >
> > Hi Antoine,
> >
> > Due to changes in osgGA since 1.0 you'll find that the mVue example is
> > a little out of date now. However, the general concepts of how mVue
> > was put together still apply.
> >
> > I have some simple code in a VS7.1 project integrating wxWidgets and
> > OSG that I was using to debug a recent issue with NVidia drivers that
> > may be of use. If you like I will tidy it up and put it on the wiki
> > tonight/tomorrow for others starting out with wx and osg.
> >
> > Gian
> >
> > Hello,
> >
> > I am trying to use OSG into a GUI made on WxWidgets under VC++8.0 but
> > I cannot find much information about linking OSG to 3rd parties GUI
> > libraries. I found the namespace osgGA which I believe provides the
> > functions I need, but the doc about it is not really intended to be
> > used by a green in OSG like I am. I also had a look at a project
> > called mVue which exactly did what I want (and much more),
> > unfortunately the project is already rather big, so I get lost in all
> > the code (though I spent some time on it.). And last I had a look at
> > the examples (of course), but they use osgProducer, so all the work is
> > already done, and as it is rather complete, well I have the same
> > problem as before: I get lost. If anybody had any simpler information
> > about it, or a small project with the minimal requirements, that would
> > be tremendous!
> >
> > Thanks,
> >
> > Antoine.
> >
> >
> >
> > /Accédez au courrier électronique de La Poste sur www.laposte.net
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